July 11 2024
using System;
public class TravelTimeCalculator
{
public void CalculateTravelTime(string travelMode, double distance)
{
switch (travelMode)
{
case "Car":
Console.WriteLine($"Travel time by Car: {distance / 60} hours.");
break;
case "Bus":
Console.WriteLine($"Travel time by Bus: {distance / 40} hours.");
break;
case "Bike":
Console.WriteLine($"Travel time by Bike: {distance / 15} hours.");
break;
case "Walking":
Console.WriteLine($"Travel time by Walking: {distance / 5} hours.");
break;
default:
throw new ArgumentException("Invalid travel mode");
}
}
}
public class Client
{
public static void Main(string[] args)
{
var calculator = new TravelTimeCalculator();
calculator.CalculateTravelTime("Car", 120);
calculator.CalculateTravelTime("Bus", 120);
calculator.CalculateTravelTime("Bike", 120);
calculator.CalculateTravelTime("Walking", 120);
}
}
public interface ITravelStrategy
{
void CalculateTravelTime(double distance);
}
public class CarTravelStrategy : ITravelStrategy
{
public void CalculateTravelTime(double distance)
{
Console.WriteLine($"Travel time by Car: {distance / 60} hours.");
}
}
public class BusTravelStrategy : ITravelStrategy
{
public void CalculateTravelTime(double distance)
{
Console.WriteLine($"Travel time by Bus: {distance / 40} hours.");
}
}
public class BikeTravelStrategy : ITravelStrategy
{
public void CalculateTravelTime(double distance)
{
Console.WriteLine($"Travel time by Bike: {distance / 15} hours.");
}
}
public class WalkingTravelStrategy : ITravelStrategy
{
public void CalculateTravelTime(double distance)
{
Console.WriteLine($"Travel time by Walking: {distance / 5} hours.");
}
}
public class TravelContext
{
private ITravelStrategy _travelStrategy;
public void SetTravelStrategy(ITravelStrategy travelStrategy)
{
_travelStrategy = travelStrategy;
}
public void CalculateTravelTime(double distance)
{
_travelStrategy?.CalculateTravelTime(distance);
}
}
public class Client
{
public static void Main(string[] args)
{
var travelContext = new TravelContext();
// Travel by Car
travelContext.SetTravelStrategy(new CarTravelStrategy());
travelContext.CalculateTravelTime(120);
// Travel by Bus
travelContext.SetTravelStrategy(new BusTravelStrategy());
travelContext.CalculateTravelTime(120);
// Travel by Bike
travelContext.SetTravelStrategy(new BikeTravelStrategy());
travelContext.CalculateTravelTime(120);
// Travel by Walking
travelContext.SetTravelStrategy(new WalkingTravelStrategy());
travelContext.CalculateTravelTime(120);
}
}
public class TrainStrategy : ITravelStrategy
{
public void Travel(string destination)
{
Console.WriteLine("Traveling to " + destination + " by train.");
}
}
1. Design Patterns that Deliver
This isn’t just another design patterns book. Dive into real-world examples and practical solutions to real problems in real applications.Check out it here.
Go-to resource for understanding the core concepts of design patterns without the overwhelming complexity. In this concise and affordable ebook, I've distilled the essence of design patterns into an easy-to-digest format. It is a Beginner level. Check out it here.
Every Monday morning, I share 1 actionable tip on C#, .NET & Arcitecture topic, that you can use right away.
Join 14,250+ subscribers to improve your .NET Knowledge.
Subscribe to the TheCodeMan.net and be among the 14,250+ subscribers gaining practical tips and resources to enhance your .NET expertise.